Battle maps are an essential part of many tabletop RPGs. They can be as simple as a single room or as complex as a vast underground dungeon. Both simple hand drawn and extravagantly artistic battle maps are welcome here.
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I am creating an image map using ImageMapster from here. I have created a photoshop image with several images that I have cut out from the original photographs. Each image is on a separate layer. Now, I need to get the path coordinates of each object, and I don't want to hover over every corner and manually write down each coordinate.
Posts describing map creating tips and tricks are also welcome. I've started posting a series of battle map tutorials over at. These tutorials describe how I make the battle maps I use for my campaigns. They are focused on making maps in Adobe Illustrator, but some of the concepts will transfer to other software.I plan on posting around 1 tutorial a week for next month or two. Upcoming topics will include creating buildings, using symbols, and adding shadows.If you find these articles helpful, or have a request for a specific topic, please let me know. Posted a a while back using Sumopaint Online. His instructions there should transfer pretty well to Gimp.My tutorials are fairly heavily focused on Illustrator, because I've found it to be much better than general painting programs for map making.
Everything in Illustrator is vector art, and there are lots of options for the fill styles of your shapes. This lends itself very well to things like buildings, rooms, and caves.The I posted will work for most paint programs, as lots of them allow you to create an opacity layer or channel on another layer.
Gimp has more of the advanced features, which are missing in paint.net. However, paint.net is often considered more beginner friendly and easier to use and you're probably never going to use all of gimp's features anyway. Afaik there are no real layers styles in paint.net, which I would greatly miss (for example, it allows you to quickly add shadows etc.) though there might also be plugins for that.However, the tutorials here (great ones, btw.) are made in illustrator, so the free open source equivalent wouldn't be gimp, it would be inkscape.
About This Software Build, Export, PlayIn Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!High Print Quality ExportsYou can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder. Web Quality ExportsYou can also export high quality 'web friendly' images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable. Features.
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Multiple Dungeon Styles. Over 700 Dungeon Pieces to build you ultimate dungeon!. Over 35 DM Markers. Real Time Lighting (You Control). Cool Particle Effects. Control Scale.
Map Grids (None, Square, Hex). Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge). We are still actively patching and adding in customer requests even though we have passed early access!
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March 2023
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